const express = require('express'); const db = require('../../db'); const { authenticate } = require('../../middleware/auth'); const router = express.Router(); // ── DB-Migration ────────────────────────────────────────────────────────────── (function migrate() { const cols = db.pragma('table_info(geo_games)').map(c => c.name); if (!cols.length) { db.exec(` CREATE TABLE IF NOT EXISTS geo_games ( id INTEGER PRIMARY KEY AUTOINCREMENT, owner_id INTEGER NOT NULL, opponent_id INTEGER NOT NULL, grid TEXT NOT NULL, current_turn INTEGER NOT NULL, status TEXT NOT NULL DEFAULT 'active', winner_id INTEGER, move_count INTEGER NOT NULL DEFAULT 0, created_at TEXT NOT NULL DEFAULT (datetime('now','localtime')), updated_at TEXT NOT NULL DEFAULT (datetime('now','localtime')) ); `); } // move_count nachrüsten falls Tabelle schon existiert if (!cols.includes('move_count')) { db.exec(`ALTER TABLE geo_games ADD COLUMN move_count INTEGER NOT NULL DEFAULT 0`); } })(); const GRID = 20; function createGrid(ownerId, oppId) { const grid = Array(GRID).fill(null).map(() => Array(GRID).fill(0)); grid[0][0] = ownerId; grid[GRID - 1][GRID - 1] = oppId; return JSON.stringify(grid); } // Diagonal erlaubt: alle 8 Richtungen function isAdjacent(grid, row, col, playerId) { const dirs = [[-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1]]; for (const [dr, dc] of dirs) { const r = row + dr, c = col + dc; if (r >= 0 && r < GRID && c >= 0 && c < GRID && grid[r][c] === playerId) return true; } return false; } function canMove(grid, playerId) { for (let r = 0; r < GRID; r++) for (let c = 0; c < GRID; c++) if (grid[r][c] === 0 && isAdjacent(grid, r, c, playerId)) return true; return false; } function countCells(grid, playerId) { let n = 0; for (let r = 0; r < GRID; r++) for (let c = 0; c < GRID; c++) if (grid[r][c] === playerId) n++; return n; } function sendPush(userId, title, message) { const cfg = db.prepare('SELECT user_key, app_token FROM pushover_settings WHERE user_id=?').get(userId); if (!cfg?.app_token || !cfg?.user_key) return; fetch('https://api.pushover.net/1/messages.json', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ token: cfg.app_token, user: cfg.user_key, title, message, priority: 0 }), }).catch(() => {}); } // Spiel mit JOIN laden (inkl. owner_name / opp_name) function getGame(id) { return db.prepare(` SELECT g.*, u1.username as owner_name, u2.username as opp_name FROM geo_games g JOIN users u1 ON u1.id = g.owner_id JOIN users u2 ON u2.id = g.opponent_id WHERE g.id = ? `).get(id); } const uid = req => req.user.id; // ── Alle Spiele des Users ───────────────────────────────────────────────────── router.get('/', authenticate, (req, res) => { const me = uid(req); const games = db.prepare(` SELECT g.*, u1.username as owner_name, u2.username as opp_name FROM geo_games g JOIN users u1 ON u1.id = g.owner_id JOIN users u2 ON u2.id = g.opponent_id WHERE (g.owner_id=? OR g.opponent_id=?) AND NOT (g.status='finished' AND g.move_count < 2) ORDER BY g.updated_at DESC `).all(me, me); res.json(games); }); // ── Topliste ────────────────────────────────────────────────────────────────── router.get('/leaderboard', authenticate, (req, res) => { // Nur Spiele die wirklich gespielt wurden (mind. 1 Zug pro Spieler = move_count >= 2) // und nicht durch Aufgeben ohne Züge beendet wurden const rows = db.prepare(` SELECT u.username, COUNT(*) as wins FROM geo_games g JOIN users u ON u.id = g.winner_id WHERE g.status = 'finished' AND g.winner_id IS NOT NULL AND g.move_count >= 2 GROUP BY g.winner_id ORDER BY wins DESC LIMIT 20 `).all(); res.json(rows); }); // ── Alle User (für Einladen) ────────────────────────────────────────────────── router.get('/users', authenticate, (req, res) => { const me = uid(req); const isAdmin = req.user?.role === 'admin'; const users = isAdmin ? db.prepare('SELECT id, username FROM users WHERE id != ? ORDER BY username').all(me) : db.prepare('SELECT id, username FROM users WHERE id != ? AND hidden != 1 ORDER BY username').all(me); res.json(users); }); // ── Einzelnes Spiel ─────────────────────────────────────────────────────────── router.get('/:id', authenticate, (req, res) => { const me = uid(req); const game = getGame(req.params.id); if (!game) return res.status(404).json({ error: 'Nicht gefunden' }); if (game.owner_id !== me && game.opponent_id !== me) return res.status(403).json({ error: 'Kein Zugriff' }); res.json(game); }); // ── Neues Spiel erstellen ───────────────────────────────────────────────────── router.post('/', authenticate, (req, res) => { const me = uid(req); const { opponent_id } = req.body; if (!opponent_id) return res.status(400).json({ error: 'Gegner fehlt' }); if (opponent_id === me) return res.status(400).json({ error: 'Du kannst nicht gegen dich spielen' }); const opp = db.prepare('SELECT id, username FROM users WHERE id=?').get(opponent_id); if (!opp) return res.status(404).json({ error: 'Benutzer nicht gefunden' }); const grid = createGrid(me, opponent_id); const result = db.prepare(` INSERT INTO geo_games (owner_id, opponent_id, grid, current_turn, move_count) VALUES (?, ?, ?, ?, 0) `).run(me, opponent_id, grid, me); const myName = db.prepare('SELECT username FROM users WHERE id=?').get(me)?.username || 'Jemand'; sendPush(opponent_id, '⬡ Hex Wars', `${myName} hat dich zu einem Spiel eingeladen! Du bist zuerst dran.`); res.json({ id: result.lastInsertRowid }); }); // ── Zug machen ──────────────────────────────────────────────────────────────── router.post('/:id/move', authenticate, (req, res) => { const me = uid(req); const { row, col } = req.body; if (row === undefined || col === undefined) return res.status(400).json({ error: 'row/col fehlt' }); const game = db.prepare('SELECT * FROM geo_games WHERE id=?').get(req.params.id); if (!game) return res.status(404).json({ error: 'Spiel nicht gefunden' }); if (game.owner_id !== me && game.opponent_id !== me) return res.status(403).json({ error: 'Kein Zugriff' }); if (game.status !== 'active') return res.status(400).json({ error: 'Spiel beendet' }); if (game.current_turn !== me) return res.status(400).json({ error: 'Nicht dein Zug' }); const grid = JSON.parse(game.grid); if (row < 0 || row >= GRID || col < 0 || col >= GRID) return res.status(400).json({ error: 'Ungültige Position' }); if (grid[row][col] !== 0) return res.status(400).json({ error: 'Zelle bereits belegt' }); if (!isAdjacent(grid, row, col, me)) return res.status(400).json({ error: 'Zelle grenzt nicht an dein Gebiet' }); grid[row][col] = me; const opponent = game.owner_id === me ? game.opponent_id : game.owner_id; const newMoves = (game.move_count || 0) + 1; let nextTurn = opponent; let status = 'active'; let winnerId = null; if (!canMove(grid, opponent)) { if (!canMove(grid, me)) { status = 'finished'; const mc = countCells(grid, me); const oc = countCells(grid, opponent); winnerId = mc > oc ? me : (oc > mc ? opponent : null); } else { nextTurn = me; // Gegner überspringen } } db.prepare(` UPDATE geo_games SET grid=?, current_turn=?, status=?, winner_id=?, move_count=?, updated_at=datetime('now','localtime') WHERE id=? `).run(JSON.stringify(grid), nextTurn, status, winnerId, newMoves, game.id); // Pushover const myName = db.prepare('SELECT username FROM users WHERE id=?').get(me)?.username || 'Jemand'; const oppName = db.prepare('SELECT username FROM users WHERE id=?').get(opponent)?.username || 'Jemand'; if (status === 'finished') { const mc = countCells(grid, me); const oc = countCells(grid, opponent); if (winnerId === me) { sendPush(opponent, '⬡ Hex Wars beendet', `${myName} hat gewonnen! ${mc} vs ${oc} Felder.`); sendPush(me, '⬡ Hex Wars gewonnen!', `Du hast gewonnen! ${mc} vs ${oc} Felder. 🎉`); } else if (winnerId === opponent) { sendPush(me, '⬡ Hex Wars beendet', `${oppName} hat gewonnen. ${mc} vs ${oc} Felder.`); sendPush(opponent, '⬡ Hex Wars gewonnen!', `Du hast gewonnen! ${oc} vs ${mc} Felder. 🎉`); } else { sendPush(me, '⬡ Hex Wars — Unentschieden!', `${mc} vs ${oc} Felder.`); sendPush(opponent, '⬡ Hex Wars — Unentschieden!', `${oc} vs ${mc} Felder.`); } } else if (nextTurn === opponent) { sendPush(opponent, '⬡ Hex Wars — Du bist dran!', `${myName} hat gezogen!`); } res.json(getGame(game.id)); }); // ── Aufgeben ────────────────────────────────────────────────────────────────── router.post('/:id/resign', authenticate, (req, res) => { const me = uid(req); const game = db.prepare('SELECT * FROM geo_games WHERE id=?').get(req.params.id); if (!game) return res.status(404).json({ error: 'Nicht gefunden' }); if (game.owner_id !== me && game.opponent_id !== me) return res.status(403).json({ error: 'Kein Zugriff' }); if (game.status !== 'active') return res.status(400).json({ error: 'Spiel bereits beendet' }); const winner = game.owner_id === me ? game.opponent_id : game.owner_id; // move_count bleibt wie es ist — wird für Leaderboard/Liste genutzt db.prepare(` UPDATE geo_games SET status='finished', winner_id=?, updated_at=datetime('now','localtime') WHERE id=? `).run(winner, game.id); const myName = db.prepare('SELECT username FROM users WHERE id=?').get(me)?.username || 'Jemand'; sendPush(winner, '⬡ Hex Wars gewonnen!', `${myName} hat aufgegeben. Du gewinnst! 🎉`); res.json({ ok: true }); }); module.exports = router; // ── Spiel löschen (nur Admin, nur beendete/aufgegebene) ─────────────────────── router.delete('/:id', authenticate, (req, res) => { if (req.user?.role !== 'admin') return res.status(403).json({ error: 'Kein Zugriff' }); const game = db.prepare('SELECT * FROM geo_games WHERE id=?').get(req.params.id); if (!game) return res.status(404).json({ error: 'Nicht gefunden' }); if (game.status !== 'finished') return res.status(400).json({ error: 'Nur beendete Spiele können gelöscht werden' }); db.prepare('DELETE FROM geo_games WHERE id=?').run(req.params.id); res.json({ ok: true }); });