fix: Hex Wars - undefined-Bug, Diagonale, Topliste, move_count
This commit is contained in:
@@ -2,10 +2,9 @@ import { useState, useEffect, useCallback } from 'react';
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import { api, S } from '../lib.js';
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const GRID = 20;
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const MY_COLOR = '#4ecdc4';
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const OPP_COLOR = '#ff6b9d';
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const MY_COLOR = '#4ecdc4';
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const OPP_COLOR = '#ff6b9d';
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// User-ID aus JWT lesen (kein API-Call nötig)
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function getMyId() {
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try {
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const token = localStorage.getItem('sk_token');
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@@ -17,43 +16,26 @@ function getMyId() {
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// ── Spielerklärung ────────────────────────────────────────────────────────────
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function HelpModal({ onClose }) {
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return (
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<div style={{
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position:'fixed', inset:0, background:'rgba(0,0,0,0.75)',
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display:'flex', alignItems:'center', justifyContent:'center', zIndex:1000, padding:20,
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}}>
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<div style={{ position:'fixed', inset:0, background:'rgba(0,0,0,0.75)', display:'flex', alignItems:'center', justifyContent:'center', zIndex:1000, padding:20 }}>
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<div style={{ ...S.card, maxWidth:440, width:'100%' }}>
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<div style={{ display:'flex', justifyContent:'space-between', alignItems:'center', marginBottom:16 }}>
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<span style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:15, fontWeight:700 }}>
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⬡ Wie funktioniert's?
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</span>
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<span style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:15, fontWeight:700 }}>⬡ Wie funktioniert's?</span>
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<button onClick={onClose} style={S.btn('#ff6b9d', true)}>✕ Schließen</button>
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</div>
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<div style={{ color:'rgba(255,255,255,0.75)', fontSize:13, lineHeight:1.8, fontFamily:'monospace' }}>
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<p style={{ marginTop:0 }}>
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<strong style={{ color:MY_COLOR }}>Dein Ziel:</strong> Am Ende mehr Felder als dein Gegner besitzen.
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</p>
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<p>
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<strong style={{ color:'#fff' }}>So geht's:</strong><br/>
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Jeder Spieler startet in einer Ecke des 20×20 Rasters. Abwechselnd wählst du eine
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<strong style={{ color:'rgba(255,255,255,0.9)' }}> neutrale (graue) Zelle</strong>,
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die direkt an dein Gebiet grenzt — oben, unten, links oder rechts.
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</p>
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<p>
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<strong style={{ color:'#fff' }}>Taktik:</strong><br/>
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Breite dich aus — aber mauere deinen Gegner
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<strong style={{ color:OPP_COLOR }}> ein</strong>, bevor er dich einsperrt!
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Blockieren ist genauso wichtig wie Expandieren.
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</p>
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<p>
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<strong style={{ color:'#fff' }}>Ende:</strong><br/>
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Wenn niemand mehr expandieren kann, gewinnt wer mehr Felder hat.
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Du kriegst eine <strong>Pushover-Benachrichtigung</strong> wenn du dran bist.
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</p>
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<div style={{
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background:'rgba(255,255,255,0.04)', borderRadius:8,
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padding:'10px 14px', marginTop:8, border:'1px solid rgba(255,255,255,0.08)',
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}}>
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💡 <em>Leuchtende Felder sind anklickbar — nur Felder neben deinem Gebiet.</em>
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<p style={{ marginTop:0 }}><strong style={{ color:MY_COLOR }}>Dein Ziel:</strong> Am Ende mehr Felder als dein Gegner besitzen.</p>
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<p><strong style={{ color:'#fff' }}>So geht's:</strong><br/>
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Jeder Spieler startet in einer Ecke des 20×20 Rasters. Abwechselnd wählst du eine
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<strong style={{ color:'rgba(255,255,255,0.9)' }}> neutrale (graue) Zelle</strong>,
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die an dein Gebiet grenzt — auch diagonal.</p>
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<p><strong style={{ color:'#fff' }}>Taktik:</strong><br/>
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Breite dich aus — aber mauere deinen Gegner
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<strong style={{ color:OPP_COLOR }}> ein</strong>, bevor er dich einsperrt!</p>
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<p><strong style={{ color:'#fff' }}>Ende:</strong><br/>
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Wenn niemand mehr expandieren kann, gewinnt wer mehr Felder hat.
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Du kriegst eine <strong>Pushover-Benachrichtigung</strong> wenn du dran bist.</p>
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<div style={{ background:'rgba(255,255,255,0.04)', borderRadius:8, padding:'10px 14px', marginTop:8, border:'1px solid rgba(255,255,255,0.08)' }}>
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💡 <em>Leuchtende Felder sind anklickbar — alle 8 Richtungen (inkl. Diagonal).</em>
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</div>
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</div>
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</div>
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@@ -67,9 +49,7 @@ function NewGameModal({ onClose, onCreated, toast }) {
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const [oppId, setOppId] = useState('');
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const [loading, setLoading] = useState(false);
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useEffect(() => {
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api('/tools/gebietseroberung/users').then(setUsers).catch(() => {});
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}, []);
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useEffect(() => { api('/tools/gebietseroberung/users').then(setUsers).catch(() => {}); }, []);
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const create = async () => {
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if (!oppId) return;
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@@ -84,15 +64,10 @@ function NewGameModal({ onClose, onCreated, toast }) {
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};
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return (
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<div style={{
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position:'fixed', inset:0, background:'rgba(0,0,0,0.75)',
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display:'flex', alignItems:'center', justifyContent:'center', zIndex:1000, padding:20,
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}}>
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<div style={{ position:'fixed', inset:0, background:'rgba(0,0,0,0.75)', display:'flex', alignItems:'center', justifyContent:'center', zIndex:1000, padding:20 }}>
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<div style={{ ...S.card, maxWidth:360, width:'100%' }}>
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<div style={{ display:'flex', justifyContent:'space-between', alignItems:'center', marginBottom:16 }}>
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<span style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:14, fontWeight:700 }}>
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Neues Spiel
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</span>
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<span style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:14, fontWeight:700 }}>Neues Spiel</span>
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<button onClick={onClose} style={S.btn('#666666', true)}>✕</button>
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</div>
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<label style={{ ...S.head, display:'block', marginBottom:6 }}>GEGNER WÄHLEN</label>
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@@ -111,8 +86,44 @@ function NewGameModal({ onClose, onCreated, toast }) {
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);
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}
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// ── Topliste ──────────────────────────────────────────────────────────────────
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function Leaderboard() {
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const [rows, setRows] = useState(null);
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useEffect(() => {
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api('/tools/gebietseroberung/leaderboard').then(setRows).catch(() => setRows([]));
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}, []);
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if (rows === null) return <div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', fontSize:12, padding:'20px 0', textAlign:'center' }}>Lade…</div>;
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const medals = ['🥇','🥈','🥉'];
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return (
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<div style={{ marginTop:24 }}>
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<div style={{ ...S.head, marginBottom:10 }}>TOPLISTE — SIEGE</div>
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{rows.length === 0
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? <div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', fontSize:12, textAlign:'center', padding:'12px 0' }}>Noch keine abgeschlossenen Spiele.</div>
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: rows.map((r, i) => (
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<div key={r.username} style={{
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display:'flex', alignItems:'center', gap:10,
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padding:'8px 12px', marginBottom:6,
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background:'rgba(255,255,255,0.03)',
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border:'1px solid rgba(255,255,255,0.07)',
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borderRadius:8,
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}}>
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<span style={{ fontSize:16, width:24, textAlign:'center' }}>{medals[i] || `${i+1}.`}</span>
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<span style={{ flex:1, color:'#fff', fontFamily:'monospace', fontSize:13 }}>{r.username}</span>
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<span style={{ color:MY_COLOR, fontFamily:'Space Mono,monospace', fontSize:15, fontWeight:700 }}>{r.wins}</span>
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<span style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', fontSize:10 }}>Siege</span>
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</div>
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))
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}
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</div>
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);
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}
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// ── Spielfeld ─────────────────────────────────────────────────────────────────
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function GameBoard({ game, myId, onMove, toast }) {
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function GameBoard({ game, myId, onMove }) {
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const [hover, setHover] = useState(null);
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const [moving, setMoving] = useState(false);
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@@ -123,13 +134,13 @@ function GameBoard({ game, myId, onMove, toast }) {
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const oppColor = game.owner_id === myId ? OPP_COLOR : MY_COLOR;
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const oppName = game.owner_id === myId ? game.opp_name : game.owner_name;
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const isAdj = (r, c) => [[-1,0],[1,0],[0,-1],[0,1]].some(([dr,dc]) => {
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// Diagonal erlaubt: alle 8 Richtungen
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const isAdj = (r, c) => [[-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1]].some(([dr,dc]) => {
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const nr = r+dr, nc = c+dc;
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return nr>=0 && nr<GRID && nc>=0 && nc<GRID && grid[nr][nc] === myId;
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});
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const canClick = (r, c) =>
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isMyTurn && game.status === 'active' && grid[r][c] === 0 && isAdj(r, c);
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const canClick = (r, c) => isMyTurn && game.status === 'active' && grid[r][c] === 0 && isAdj(r, c);
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const handleClick = async (r, c) => {
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if (!canClick(r, c) || moving) return;
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@@ -143,18 +154,16 @@ function GameBoard({ game, myId, onMove, toast }) {
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let banner = null;
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if (game.status === 'finished') {
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if (!game.winner_id) banner = { text:'Unentschieden! 🤝', color:'#ffe66d' };
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else if (game.winner_id===myId) banner = { text:'Du hast gewonnen! 🎉', color:MY_COLOR };
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else banner = { text:'Du hast verloren.', color:OPP_COLOR };
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if (!game.winner_id) banner = { text:'Unentschieden! 🤝', color:'#ffe66d' };
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else if (game.winner_id === myId) banner = { text:'Du hast gewonnen! 🎉', color:MY_COLOR };
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else banner = { text:'Du hast verloren.', color:OPP_COLOR };
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}
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// Zellgröße: passt sich ans Viewport an, nie horizontales Scrollen
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const vw = Math.min(window.innerWidth, 600);
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const cellSize = Math.floor((vw - 48) / GRID); // 48px = padding + gap
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const vw = Math.min(window.innerWidth, 520);
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const cellSize = Math.floor((vw - 40) / GRID);
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return (
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<div>
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{/* Scoreboard */}
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<div style={{ display:'flex', gap:8, alignItems:'center', marginBottom:10 }}>
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<div style={{ ...S.card, padding:'8px 12px', flex:1 }}>
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<div style={{ color:myColor, fontFamily:'monospace', fontSize:10, marginBottom:2 }}>DU</div>
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@@ -169,7 +178,6 @@ function GameBoard({ game, myId, onMove, toast }) {
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</div>
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</div>
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{/* Banner */}
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{banner && (
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<div style={{
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background:`${banner.color}22`, border:`1px solid ${banner.color}55`,
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@@ -179,19 +187,12 @@ function GameBoard({ game, myId, onMove, toast }) {
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}}>{banner.text}</div>
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)}
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{/* Zug-Hinweis */}
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{game.status === 'active' && (
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<div style={{
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color: isMyTurn ? myColor : 'rgba(255,255,255,0.35)',
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fontFamily:'monospace', fontSize:11, marginBottom:8, textAlign:'center',
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}}>
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{isMyTurn
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? (moving ? 'Zug wird gespeichert…' : '▶ Dein Zug')
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: `⏳ ${oppName} ist dran…`}
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<div style={{ color: isMyTurn ? myColor : 'rgba(255,255,255,0.35)', fontFamily:'monospace', fontSize:11, marginBottom:8, textAlign:'center' }}>
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{isMyTurn ? (moving ? 'Zug wird gespeichert…' : '▶ Dein Zug') : `⏳ ${oppName} ist dran…`}
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</div>
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)}
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{/* Grid — immer passend ohne Scrollen */}
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<div style={{
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display:'grid',
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gridTemplateColumns:`repeat(${GRID}, ${cellSize}px)`,
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@@ -205,10 +206,10 @@ function GameBoard({ game, myId, onMove, toast }) {
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const clic = canClick(r, c);
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const hov = hover === key && clic;
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let bg = 'rgba(255,255,255,0.05)';
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if (cell === myId) bg = `${myColor}55`;
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if (cell === myId) bg = `${myColor}55`;
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if (cell === opponent) bg = `${oppColor}55`;
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if (clic && !hov) bg = `${myColor}22`;
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if (hov) bg = `${myColor}66`;
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if (clic && !hov) bg = `${myColor}22`;
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if (hov) bg = `${myColor}66`;
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return (
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<div
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key={key}
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@@ -234,7 +235,8 @@ function GameBoard({ game, myId, onMove, toast }) {
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// ── Spielliste ────────────────────────────────────────────────────────────────
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function GameList({ games, myId, onSelect, onNew }) {
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const active = games.filter(g => g.status === 'active');
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const finished = games.filter(g => g.status === 'finished');
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// Beendet: nur Spiele mit mind. 2 Zügen (mind. 1 pro Spieler)
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const finished = games.filter(g => g.status === 'finished' && (g.move_count || 0) >= 2);
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const GameRow = ({ g }) => {
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const isMyTurn = g.status === 'active' && g.current_turn === myId;
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@@ -244,9 +246,9 @@ function GameList({ games, myId, onSelect, onNew }) {
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const oppCount = grid.flat().filter(v => v !== myId && v !== 0).length;
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let result = null;
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if (g.status === 'finished') {
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if (!g.winner_id) result = { label:'Unentschieden', color:'#ffe66d' };
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else if (g.winner_id === myId) result = { label:'Gewonnen 🎉', color:MY_COLOR };
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else result = { label:'Verloren', color:OPP_COLOR };
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if (!g.winner_id) result = { label:'Unentschieden', color:'#ffe66d' };
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else if (g.winner_id === myId) result = { label:'Gewonnen 🎉', color:MY_COLOR };
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else result = { label:'Verloren', color:OPP_COLOR };
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}
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return (
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<button onClick={() => onSelect(g.id)} style={{
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@@ -287,10 +289,11 @@ function GameList({ games, myId, onSelect, onNew }) {
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{finished.map(g => <GameRow key={g.id} g={g} />)}
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</>}
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{games.length === 0 && (
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<div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', fontSize:13, textAlign:'center', paddingTop:40 }}>
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<div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', fontSize:13, textAlign:'center', paddingTop:30 }}>
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Noch keine Spiele — starte eines!
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</div>
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)}
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<Leaderboard />
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</div>
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);
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}
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@@ -304,7 +307,6 @@ export default function HexWars({ toast }) {
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const [showHelp, setShowHelp] = useState(false);
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const [loading, setLoading] = useState(true);
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// User-ID direkt aus JWT — kein API-Call
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const myId = getMyId();
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const loadGames = useCallback(async () => {
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@@ -317,7 +319,6 @@ export default function HexWars({ toast }) {
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useEffect(() => { loadGames(); }, [loadGames]);
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// Aktives Spiel laden
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useEffect(() => {
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if (!activeId) { setGame(null); return; }
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api(`/tools/gebietseroberung/${activeId}`).then(setGame).catch(() => {});
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@@ -352,19 +353,14 @@ export default function HexWars({ toast }) {
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};
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if (loading) return (
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<div style={{ color:'rgba(255,255,255,0.4)', fontFamily:'monospace', padding:40, textAlign:'center' }}>
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Lade…
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</div>
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<div style={{ color:'rgba(255,255,255,0.4)', fontFamily:'monospace', padding:40, textAlign:'center' }}>Lade…</div>
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);
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return (
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<div style={{ maxWidth:520, margin:'0 auto', padding:'0 4px' }}>
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{/* Header */}
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<div style={{ display:'flex', alignItems:'center', gap:8, marginBottom:16 }}>
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{activeId && (
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<button onClick={() => { setActiveId(null); setGame(null); }} style={S.btn('#666666', true)}>
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← Zurück
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</button>
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<button onClick={() => { setActiveId(null); setGame(null); }} style={S.btn('#666666', true)}>← Zurück</button>
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)}
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<span style={{ ...S.head, margin:0, flex:1, fontSize:12 }}>⬡ HEX WARS</span>
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<button onClick={() => setShowHelp(true)} style={S.btn('#ffe66d', true)}>? Regeln</button>
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@@ -376,7 +372,7 @@ export default function HexWars({ toast }) {
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{!activeId
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? <GameList games={games} myId={myId} onSelect={setActiveId} onNew={() => setShowNew(true)} />
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: game && myId
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? <GameBoard game={game} myId={myId} onMove={handleMove} toast={toast} />
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? <GameBoard game={game} myId={myId} onMove={handleMove} />
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: <div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', textAlign:'center', paddingTop:40 }}>Lade Spiel…</div>
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}
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