fix: Hex Wars - terrain wird nach Explosion gespeichert
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@@ -429,9 +429,9 @@ router.post('/:id/move', authenticate, (req, res) => {
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}
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}
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db.prepare(`
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db.prepare(`
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UPDATE geo_games SET grid=?, current_turn=?, status=?, winner_id=?, move_count=?, last_event=?,
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UPDATE geo_games SET grid=?, terrain=?, current_turn=?, status=?, winner_id=?, move_count=?, last_event=?,
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owner_head=?, opp_head=?, updated_at=datetime('now','localtime') WHERE id=?
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owner_head=?, opp_head=?, updated_at=datetime('now','localtime') WHERE id=?
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`).run(JSON.stringify(grid), nextTurn, status, winnerId, newMoves, lastEvent, newOwnerHead, newOppHead, game.id);
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`).run(JSON.stringify(grid), JSON.stringify(terrain), nextTurn, status, winnerId, newMoves, lastEvent, newOwnerHead, newOppHead, game.id);
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// Pushover
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// Pushover
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if (status === 'finished') {
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if (status === 'finished') {
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