fix: Hex Wars - Felsen im Nebel, kein Scrollen auf Mobile, Leaderboard-Refresh

This commit is contained in:
2026-06-26 16:30:21 +02:00
parent cfb66c23dc
commit afd2aa6029
2 changed files with 34 additions and 42 deletions

View File

@@ -160,8 +160,7 @@ function getGameForUser(id, requesterId) {
// Grid maskieren: versteckte Gegner-Felder als 0 zeigen, Terrain nur wo sichtbar // Grid maskieren: versteckte Gegner-Felder als 0 zeigen, Terrain nur wo sichtbar
const maskedGrid = grid.map((row,r) => row.map((cell,c) => visible[r][c] ? cell : (cell === requesterId ? cell : 0))); const maskedGrid = grid.map((row,r) => row.map((cell,c) => visible[r][c] ? cell : (cell === requesterId ? cell : 0)));
// Felsen sind immer sichtbar (Frontend braucht sie für canClick) const maskedTerrain = terrain.map((row,r) => row.map((cell,c) => visible[r][c] ? cell : -1));
const maskedTerrain = terrain.map((row,r) => row.map((cell,c) => (visible[r][c] || cell === T_ROCK) ? cell : -1));
return { ...game, grid: JSON.stringify(maskedGrid), terrain: JSON.stringify(maskedTerrain), fog: JSON.stringify(visible) }; return { ...game, grid: JSON.stringify(maskedGrid), terrain: JSON.stringify(maskedTerrain), fog: JSON.stringify(visible) };
} }

View File

@@ -111,9 +111,9 @@ function NewGameModal({ onClose, onCreated, toast }) {
} }
// ── Topliste ────────────────────────────────────────────────────────────────── // ── Topliste ──────────────────────────────────────────────────────────────────
function Leaderboard() { function Leaderboard({ reloadKey }) {
const [rows, setRows] = useState(null); const [rows, setRows] = useState(null);
useEffect(() => { api('/tools/gebietseroberung/leaderboard').then(setRows).catch(() => setRows([])); }, []); useEffect(() => { api('/tools/gebietseroberung/leaderboard').then(setRows).catch(() => setRows([])); }, [reloadKey]);
if (!rows) return null; if (!rows) return null;
const medals = ['🥇','🥈','🥉']; const medals = ['🥇','🥈','🥉'];
return ( return (
@@ -216,8 +216,12 @@ function GameBoard({ game, myId, onMove, toast }) {
else banner = { text:'Du hast verloren.', color:OPP_COLOR }; else banner = { text:'Du hast verloren.', color:OPP_COLOR };
} }
const vw = Math.min(window.innerWidth, 600); const vw = Math.min(window.innerWidth, 600);
const cellSize = Math.max(14, Math.floor((vw - 32) / GRID)); // Verfügbare Höhe: Viewport minus Header (~48px) minus Scoreboard (~72px) minus Status (~40px) minus Legende (~24px) minus Puffer (20px)
const availH = window.innerHeight - 204;
const byWidth = Math.floor((vw - 32) / GRID);
const byHeight = Math.floor(availH / GRID);
const cellSize = Math.max(10, Math.min(byWidth, byHeight));
// Zell-Rendering // Zell-Rendering
const renderCell = (r, c) => { const renderCell = (r, c) => {
@@ -273,20 +277,15 @@ function GameBoard({ game, myId, onMove, toast }) {
return ( return (
<div> <div>
{/* Scoreboard */} {/* Scoreboard */}
<div style={{ display:'flex', gap:10, alignItems:'stretch', marginBottom:14 }}> <div style={{ display:'flex', gap:8, alignItems:'center', marginBottom:8 }}>
<div style={{ ...S.card, padding:'10px 14px', flex:1 }}> <div style={{ ...S.card, padding:'6px 10px', flex:1 }}>
<div style={{ color:myColor, fontFamily:'monospace', fontSize:10, letterSpacing:1, marginBottom:4 }}>DU</div> <div style={{ color:myColor, fontFamily:'monospace', fontSize:9, letterSpacing:1, marginBottom:2 }}>DU</div>
<div style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:22, fontWeight:700, lineHeight:1 }}>{myScore}</div> <div style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:18, fontWeight:700, lineHeight:1 }}>{myScore} <span style={{ fontSize:10, color:'rgba(255,255,255,0.3)' }}>Pkt</span></div>
<div style={{ color:'rgba(255,255,255,0.25)', fontFamily:'monospace', fontSize:10, marginTop:3 }}>{myCount} Felder</div>
</div> </div>
<div style={{ display:'flex', flexDirection:'column', alignItems:'center', justifyContent:'center', gap:3, padding:'0 6px' }}> <div style={{ textAlign:'center', color:'rgba(255,255,255,0.2)', fontFamily:'monospace', fontSize:9 }}>🌫{fogCount}</div>
<div style={{ color:'rgba(255,255,255,0.4)', fontFamily:'monospace', fontSize:12, fontWeight:700 }}>Pkt</div> <div style={{ ...S.card, padding:'6px 10px', flex:1, textAlign:'right' }}>
<div style={{ color:'rgba(255,255,255,0.2)', fontFamily:'monospace', fontSize:9 }}>🌫 {fogCount}</div> <div style={{ color:oppColor, fontFamily:'monospace', fontSize:9, letterSpacing:1, marginBottom:2 }}>{oppName?.toUpperCase()}</div>
</div> <div style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:18, fontWeight:700, lineHeight:1 }}><span style={{ fontSize:10, color:'rgba(255,255,255,0.3)' }}>Pkt </span>{oppScore}</div>
<div style={{ ...S.card, padding:'10px 14px', flex:1, textAlign:'right' }}>
<div style={{ color:oppColor, fontFamily:'monospace', fontSize:10, letterSpacing:1, marginBottom:4 }}>{oppName?.toUpperCase()}</div>
<div style={{ color:'#fff', fontFamily:'Space Mono,monospace', fontSize:22, fontWeight:700, lineHeight:1 }}>{oppScore}</div>
<div style={{ color:'rgba(255,255,255,0.25)', fontFamily:'monospace', fontSize:10, marginTop:3 }}>{oppCount} Felder</div>
</div> </div>
</div> </div>
@@ -319,37 +318,31 @@ function GameBoard({ game, myId, onMove, toast }) {
{/* Zug-Status */} {/* Zug-Status */}
{game.status === 'active' && ( {game.status === 'active' && (
<div style={{ marginBottom:10 }}> <div style={{ marginBottom:6 }}>
{!isMyTurn && ( {!isMyTurn && !pending && (
<div style={{ color:'rgba(255,255,255,0.35)', fontFamily:'monospace', fontSize:12, textAlign:'center', padding:'8px 0' }}> <div style={{ color:'rgba(255,255,255,0.35)', fontFamily:'monospace', fontSize:11, textAlign:'center', padding:'4px 0' }}>
{oppName} ist dran {oppName} ist dran
</div> </div>
)} )}
{isMyTurn && !pending && ( {isMyTurn && !pending && (
<div style={{ color:myColor, fontFamily:'monospace', fontSize:12, textAlign:'center', padding:'8px 0' }}> <div style={{ color:myColor, fontFamily:'monospace', fontSize:11, textAlign:'center', padding:'4px 0' }}>
Wähle ein Feld Vorsicht vor Minen! 💣 Wähle ein Feld Vorsicht vor Minen! 💣
</div> </div>
)} )}
{isMyTurn && pending && ( {pending && (
<div style={{ <div style={{ display:'flex', alignItems:'center', gap:8, background:`${myColor}12`, border:`1px solid ${myColor}44`, borderRadius:8, padding:'7px 10px' }}>
display:'flex', alignItems:'center', gap:10, <span style={{ color:myColor, fontFamily:'monospace', fontSize:11, flex:1 }}>
background:`${myColor}12`, border:`1px solid ${myColor}44`, R{pending.row+1} S{pending.col+1} bestätigen?
borderRadius:8, padding:'10px 14px',
}}>
<span style={{ color:myColor, fontFamily:'monospace', fontSize:12, flex:1 }}>
Zeile {pending.row+1}, Spalte {pending.col+1} Zug bestätigen?
</span> </span>
<button onClick={() => setPending(null)} style={S.btn('#666666', true)}></button> <button onClick={() => setPending(null)} style={S.btn('#666666', true)}></button>
<button onClick={confirmMove} disabled={moving} style={S.btn(MY_COLOR, true)}> <button onClick={confirmMove} disabled={moving} style={S.btn(MY_COLOR, true)}>{moving ? '…' : '✓ Ja'}</button>
{moving ? '…' : '✓ Ja'}
</button>
</div> </div>
)} )}
</div> </div>
)} )}
{/* Legende */} {/* Legende */}
<div style={{ display:'flex', gap:12, marginBottom:8, flexWrap:'wrap' }}> <div style={{ display:'flex', gap:8, marginBottom:6, flexWrap:'wrap' }}>
{[['⭐','Gold +3','#ffe66d'],['💣','Mine 3','#ff6b9d'],['🪨','Felsen','rgba(255,255,255,0.35)'],['🌫️','Nebel','rgba(255,255,255,0.25)']].map(([icon,label,color]) => ( {[['⭐','Gold +3','#ffe66d'],['💣','Mine 3','#ff6b9d'],['🪨','Felsen','rgba(255,255,255,0.35)'],['🌫️','Nebel','rgba(255,255,255,0.25)']].map(([icon,label,color]) => (
<div key={label} style={{ display:'flex', alignItems:'center', gap:4 }}> <div key={label} style={{ display:'flex', alignItems:'center', gap:4 }}>
<span style={{ fontSize:12 }}>{icon}</span> <span style={{ fontSize:12 }}>{icon}</span>
@@ -364,9 +357,7 @@ function GameBoard({ game, myId, onMove, toast }) {
{grid.map((row, r) => row.map((_, c) => renderCell(r, c)))} {grid.map((row, r) => row.map((_, c) => renderCell(r, c)))}
</div> </div>
</div> </div>
<div style={{ color:'rgba(255,255,255,0.2)', fontFamily:'monospace', fontSize:10, textAlign:'center', marginTop:6 }}>
📱 Pinch zum Zoomen
</div>
</div> </div>
); );
} }
@@ -407,7 +398,7 @@ function GameRow({ g, myId, isAdmin, onSelect, onDelete }) {
} }
// ── Spielliste ──────────────────────────────────────────────────────────────── // ── Spielliste ────────────────────────────────────────────────────────────────
function GameList({ games, myId, isAdmin, onSelect, onNew, onDelete }) { function GameList({ games, myId, isAdmin, onSelect, onNew, onDelete, reloadKey }) {
const active = games.filter(g => g.status === 'active'); const active = games.filter(g => g.status === 'active');
const finished = games.filter(g => g.status === 'finished' && (g.move_count || 0) >= 2); const finished = games.filter(g => g.status === 'finished' && (g.move_count || 0) >= 2);
return ( return (
@@ -428,7 +419,7 @@ function GameList({ games, myId, isAdmin, onSelect, onNew, onDelete }) {
Noch keine Spiele starte eines! Noch keine Spiele starte eines!
</div> </div>
)} )}
<Leaderboard /> <Leaderboard reloadKey={reloadKey} />
</div> </div>
); );
} }
@@ -442,6 +433,7 @@ export default function HexWars({ toast }) {
const [showHelp, setShowHelp] = useState(false); const [showHelp, setShowHelp] = useState(false);
const [loading, setLoading] = useState(true); const [loading, setLoading] = useState(true);
const [reloadKey, setReloadKey] = useState(0);
const myId = getMyId(); const myId = getMyId();
const isAdmin = getMyRole() === 'admin'; const isAdmin = getMyRole() === 'admin';
@@ -491,6 +483,7 @@ export default function HexWars({ toast }) {
try { try {
await api(`/tools/gebietseroberung/${id}`, { method: 'DELETE' }); await api(`/tools/gebietseroberung/${id}`, { method: 'DELETE' });
setGames(prev => prev.filter(g => g.id !== id)); setGames(prev => prev.filter(g => g.id !== id));
setReloadKey(k => k + 1);
toast('Spiel gelöscht.'); toast('Spiel gelöscht.');
} catch(e) { toast?.(e.message || 'Fehler', 'error'); } } catch(e) { toast?.(e.message || 'Fehler', 'error'); }
}; };
@@ -499,7 +492,7 @@ export default function HexWars({ toast }) {
return ( return (
<div style={{ maxWidth:600, margin:'0 auto' }}> <div style={{ maxWidth:600, margin:'0 auto' }}>
<div style={{ display:'flex', alignItems:'center', gap:10, marginBottom:24, flexWrap:'wrap' }}> <div style={{ display:'flex', alignItems:'center', gap:10, marginBottom:12, flexWrap:'wrap' }}>
{activeId && ( {activeId && (
<button onClick={() => { setActiveId(null); setGame(null); }} style={S.btn('#666666', true)}> Zurück</button> <button onClick={() => { setActiveId(null); setGame(null); }} style={S.btn('#666666', true)}> Zurück</button>
)} )}
@@ -514,7 +507,7 @@ export default function HexWars({ toast }) {
</div> </div>
{!activeId {!activeId
? <GameList games={games} myId={myId} isAdmin={isAdmin} onSelect={setActiveId} onNew={() => setShowNew(true)} onDelete={handleDelete} /> ? <GameList games={games} myId={myId} isAdmin={isAdmin} onSelect={setActiveId} onNew={() => setShowNew(true)} onDelete={handleDelete} reloadKey={reloadKey} />
: game && myId : game && myId
? <GameBoard game={game} myId={myId} onMove={handleMove} toast={toast} /> ? <GameBoard game={game} myId={myId} onMove={handleMove} toast={toast} />
: <div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', textAlign:'center', paddingTop:40 }}>Lade Spiel</div> : <div style={{ color:'rgba(255,255,255,0.3)', fontFamily:'monospace', textAlign:'center', paddingTop:40 }}>Lade Spiel</div>